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If you’re after a thrill wow power leveling

23. März 2010

If you’re after a thrill wow power leveling

Let’s take another scenario. Say you’re roleplaying a battle-hardened paladin who has finally found someone to fill the void in his life after the death of his long-lost wife. You’ve been exploring the growth of the new relationship with an open-minded, wise mage. After weeks or months of playing together, the two players agree that the two characters would finally consummate the relationship. But your paladin isn’t as emotionally prepared for the big moment as he might have thought. You want to have the character suffer impotency when trying to do the intimate deed. The detail becomes important to your roleplay, since the mage would certainly have some kind of meaningful reaction to the event. There’s some important discussion at that point, and you don’t want to lose the opportunity. Instead of trying to be detail-oriented through the whole sexual encounter, qmxcfvdfga stick to high level descriptions. You want to pick up roleplay at that exact moment that the details matter. You can discuss this situation at a high level. “As we’re both naked, I try to do the deed, and you find out I’m unable.”
Some teenagers wouldn’t dream of playing a video game like WoW with their parents. Others enjoy wow gold being able to share an enjoyable pastime. And some players discover wow power leveling that what they consider to be an appropriate level of familial togetherness changes as they get older.
Marita: When I was a teenager (now 24), I too thought wow power leveling the line was too thin and preferred to have my parents away from my internet time. (No porn sessions or anything like that in my leisure time, just having fun.) But it turned out bad. Why? Because now they don’t understand, want or respect anything I like/do that they don’t know something about.
In this guide, it is a game the parent plays, but what about an activity the parent knows nothing about? Should they forbid it and then ask? Or ask and then forbid? Neither.
Looking back, it would have been better to have them there with me, not always but on a regular basis. Because now they would understand me better, judge me less, and be better parents, because they would have learned to be better parents, and to understand the world as it is today, and to respect me more in this context.
Maybe in Europe it’s different (I’m from South America), yes, but they have more lonely people, thousands of wow gold lonely elders, people dying alone and found months later. I don’t think that kind of detachment is good. I don’t think legal soft porn is good either!
Too much freedom gives nice opportunities to grow up, yes, but is that really the best? At 15 I would have said “yes.” Now I know the gap is too big. And I regret it.
What a wistful reminiscence from a grown gamer. My own family plays some half dozen or more games separately, together, in all different wow power leveling combinations — teenagers included (or not included, as the particular case may be.) What about you? Do you play WoW with your family?
You don’t have to be too descriptive with the events. Euphemisms and general descriptions are the key here. Say things like “When we go into the tent, my character is gentle and careful to take his time. Anything notable as we proceed? No? Okay, then as we’re at the big point of performance, my character is unable to remain ready.” And then go from there. Keep in mind what you’re trying to get out of the roleplay. If you’re after a thrill, then sure, the detailed, visceral descriptions are probably what you’re after. But if you’re trying to explore deeper, more intricate emotions, then stick to the pivotal actions that will set up that roleplay.


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The same gear and spec wow power leveling

23. März 2010

The same gear and spec wow power leveling

Every Sunday Spiritual Guidance is liberated from the shadows by Dawn Moore, while Fox Van Allen is busy massaging the many tired tendrils of Alfonz, Dawn’s loyal Shadowfiend. Dawn will reflect on the intricacies of priest healing for discipline and holy priests, while forwarding Fox’s address to her gnomish allies. It was sometime in early 2009 that I was sitting in Dalaran, reading trade chat qmxcfvdfga when someone asked “can disco priests heal?” Someone replied “lol, disc priests?” to which the original poster said, “yeah, disc. Can they?” I smiled when I saw the mistake. Then a few months later when I applied to a guild, I filled in my spec and class as Disc(o) Priest. In response this, one of my future guildmates told me he expected the 70s to be in full revival during my trial: I provided. I might have gone overboard since, but I was born for this. So here it is, Discipline 101. Just as was the case with the wow power leveling holy 101, this is not meant to be a comprehensive guide to every nuance of the discipline tree. Instead it will cover the basics of how to get started with gearing and playing a discipline priest in a PvE environment, and hopefully get you asking more questions that I’ll be able to answer in future articles. If you are a veteran discipline priest please provide the newbies with any tips or tricks of your own in the comments. 1. What is Discipline? Discipline, or disc as it is often shortened to, is one of a priest’s two healing specs. It was once thought of as a PvP spec, due to its talents focusing on utility, damage reduction, and offense. However, on the eve of Wrath of the Lich King, patch 3.0.2 was released and discipline received major changes: offensive talents were removed or reduced, and several improvements were made to the tree’s healing and damage mitigation options. As a result, discipline has become a viable healing spec for all PvE content, with a strength for single-target healing. 2. Discipline benefits Versatile: disc can perform many different roles for a party or raid with the same gear and spec. Control damage: because mitigation acts preemptively, you can often manage healing multiple players at once by strategically placing shields and heals. This means even without a strong AoE healing ability, a skilled disc priest can keep a group alive just by stopping damage on certain targets until he has time to individually heal them.
Blizzard quite clearly believes that players wow power leveling should not be skipping through heroic instance bosses to get to the wow gold last boss … But do the players?
Qot: I’m wondering if there might be a role division on this topic. If you’re DPS, you spent 15 minutes in the queue. Spending 10 extra minutes clearing trash and doing the optional bosses isn’t awful and bumps up your badges/hour. If you’re tank/heals, you spent a minute or less in the queue. In the 10 extra minutes on optionals, you could’ve finished this dungeon, gotten your two completion badges and be half way through a Nex or DTK random.
Gamer am I: It’s sad that heroics have become so easy that people feel entitled to skip to the last boss. I think that’s one of the new emblem system’s failures: giving people raid-quality gear without giving them the content to use it in. As such, they get bored with heroics but don’t run anything other than them, so they just want to get them over with quickly.
Docp: I think the problem is, is that people are being forced to do something they don’t like in order to achieve in another aspect of the game. I think giving Frost as an incentive was a mistake; it should have just been two extra Triumphs and left at that. This way, you’d only have people who actually want to run heroics going. I’d rather have longer queues than be forced to team with grumpy people who really don’t want to be there.
uncaringbear: @Docp I think you have a legitimate point there. The original wow gold idea of rewarding Frost emblems in heroics was to give incentive to high-end players to participate in heroics and help newer/less-geared players progress through heroics and build up their emblems. Instead, what has happened is that heroics have now become a farming ground for the high-end players who have no desire at all to run them, except to get the two Frost emblems. Many players who genuinely need to run the heroics end up being abused and criticized by the raiders for wearing level-appropriate gear and making honest mistakes.
When you force people to play a part of the game that they don’t want to play, this is bound to happen. And yes, these raiders can opt to not run heroics — but for them, that is not a choice they would ever make for fear of falling behind in progression.
Here is a suggestion: Remove the Frost emblems from the random heroics. This will ensure that the people who run the heroics are the ones who really need to run them. As an alternative, make a series of daily quests that need to be completed that will reward a total of two Frost emblems. One of the quests can be a group quest. The people who want the Frost emblems can get it on their own time without making others miserable.
Are you a speed-runner, or do you like to savor your heroics? Do you think removing Frost emblems from the daily heroic would help alleviate the teeth-grinding, “let’s get this over with” attitude of some players?
Utility: discipline priests have many useful cooldowns, buffs, and improved spells to assist the raid. 3. Discipline drawbacks Weaker heals: since damage mitigation is your specialty, your actual healing spells are a little weaker than other healers with comparable gear. Misunderstood: some players will not understand how discipline works, or worse, think they understand wow power leveling how discipline works when they don’t. You’ll occasionally have to deal with discipline related ignorance in this spec, in more ways than one. Gear competition: because disc priests don’t currently utilize spirit in combat very well, best in slot items are often the same pieces being sought by caster DPS.



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Glyphing for Fire Elemental wow power leveling

23. März 2010

Glyphing for Fire Elemental wow power leveling

Axes, maces, lightning, fire, frost, and wolves, and best of all, Windfury. It can mean only qmxcfvdfga one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk, and leads the guild Big Crits as the enhancement shaman Stoneybaby. After writing last week’s article and then this week diving headfirst into some 10s and 25s I felt like the Glyph of Fire Elemental Totem needed some love. I felt even more so after looking at my combat parses for Lich King fights and noticing Fire Nova was my second highest damage ability. The fight is a long one — a very long one — and it got me wondering if I could step up my output by glyphing into fire ele. After all, who doesn’t want more minions running around doing damage for them? Fire ele has the potential to be a great glyph: the elemental is another pet doing good damage and we can still cast Fire Nova off the totem. Of course the downsides are deal breakers for the glyph in most cases: The pet is leashed to the totem Fire Nova’s damage is lost if the boss or mobs move away from the totem The 5 minute cooldown is still longer than most boss fights Read more to see when and where it’s appropriate to glyph into this.
In world of Dungeon wow gold Finder PUGs with overgeared groupmates, when is wow power leveling enough DPS “enough”?
Sehvekah: Maybe I’m just weird, but I *like* topping the meters wow power leveling by (sometimes well) more than 1k DPS with everyone else doing 1.5k-2k. Yes, it’s an ego thing, but not like your knee-jerk reaction would indicate. See, when I’m in a group where *everyone* (including the tank and “healer”) is doing 2.5k-5k+, I get my emblems, it’s quick, sometimes I get an achievement — but I never feel like I really *did* anything. Sure, nobody died, but even with emblems or the odd bit of loot from the IC five-mans, I walk away wondering what the point was.
When I’m blowing up the meters with a group of more-or-less fresh 80s, though, it really feels like I’m *doing* something. I know I’m helping the tank hold aggro via glyphed TotT+FoK combo. I’m keeping the healer in mana by making things die faster before they cause too many problems. I’m helping the other DPSs by making their run that extra bit faster. Everyone (is) getting their emblems and sometimes upgrades from drops, there’s the odd achievement, and damn it, the slower run makes it feel more like *something actually happened* beyond my getting two EoF for T10 and a few EoTs closer to kitting my ‘lock out in heirlooms.
And that’s without mentioning the fact that these groups wow gold often have actual *conversations* and sometimes the awe of those new to the game, experiencing these “tired old dungeons” for the first time. Hell, it even gives me time to slow down a bit and actually *look* at the places I’ve been running though. So many times I’ve run Old Kingdom without paying attention to anything more than the loot pinatas scattered throughout, and that was really stupid on my part. A lot of these places are really awesome and deserve to be savored, rather than rushed through.
So to all the newbs, thank you. You’re making my playtime that much more fun, so I’ll do my part to help you get the loot you need in return. To those who think recount/DPS means everything, go eat s*$@.
Where do you stand on DPS wow power leveling thresholds? Do you believe that too much DPS is never enough?
With the glyph in one of our major slots, the totem will have a 5 minute cooldown. This means that a boss fight at 300 seconds or less then the glyph is a total waste. At 360 seconds you only get an additional 60 seconds (half the totem’s total uptime). Then at 420 seconds the glyph allows for two Fire Elementals to run their full duration. Even on a single target fight having two ele’s up will beat out the Glyph of Windfury Weapon– at least in my sims at Stoney’s gear level which includes Black Bruise and Cudgel of Furious Justice, two weapons with high damage numbers that should increase the benefit of glyph of WF. After running a few sims it became clear that even with those weapons and just a single target fight, the fire ele was over the top on longer fights. Add in some adds and it’s well worth it.



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I’m going to start with wow power leveling

23. März 2010

I’m going to start with wow power leveling

Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine what separates the good paladins from the great paladins, and how to get yourself into the second category. Over the course of the past week, I’ve been wow power leveling in Stratholme, power-leveling a few lowbies qmxcfvdfga in my guild. Paladins are great at rushing through old instances, especially all of those with undead for us to use Holy Wrath on. Consecration and Righteous Fury ensure that we’ll always have aggro, and a quick Holy Shock will dispatch just about any opponent. Between the mindless pulls of zombies and gargoyles, I began reminiscing on my times running through Stratholme when it was ‘end-game content’ and was relatively tough for a PUG to work their way through. I used to two-heal Stratholme when it was a 10 player dungeon, and I remember some of the other healers that we took with us when clearing it. Many of the names and faces have been forgotten, and I couldn’t tell you how many different people we had brought along. There are a few healers, however, that I still remember to this day. I realized that I could really only recall the great healers, amazing players who performed their duties with skill and grace. The whole topic made me wonder: what makes the difference between a good healer that is easily discarded, and a great healer that never leaves your memory?
How many WoW players does it take to change a lightbulb?
Last week’s bizarre e-mail of the wow power leveling week kicked off a whole new meme: how many X does it take wow gold to change a light bulb?
Clydtsdk-Rivendare: How many Soviet Russians does it take to change a lightbulb? Doesn’t matter, the lightbulbs change them.
How many Titans does it take to change a light bulb? Two: one to change it and one to clear out an Old God infestation a few thousand years later.
How many WoW players does it take to change wow gold a light bulb? 1,002: one to actually change it, and one to berate the first thousand others for not having the 5k GearScore necessary to change his light bulb.
How many Kael’thas jokes does it take to change a light bulb? It depends if the burnt-out bulb was merely a setback or a stepping stone to a much greater plan.
How many raiders does it take to change a light bulb? Three: one huntard to shoot (and thus break) the old bulb, one to replace it, and one to ninja all the epics found on the broken bulb’s corpse.
How many Gnomes does it take to change a light bulb? Ten: Nine to stand on each other’s shoulders and one to replace it.
How many light bulb jokes does it take to change a light bulb? *asplodes*
Hey, Clydtsdk-Rivendare — get back here and sweep up these broken pieces, eh?
I’m going to start with this one, because it’s one of the simplest ways to help out your group. If you’re alive, and wow power leveling someone is dead, you should be the first person to resurrect them. Start casting Redemption the moment that you’re out of combat, and don’t stop until every other player is brought back to life. There are far too many healers who will neglect to resurrect after a fight, and that is the type of paladin that you don’t want to be. We’ve got tons of haste on our gear, and with Divine Plea, we can always be sure we have enough mana to handle bringing back multiple players. If you’re quick to resurrect, that means that your group will have more time to work on the instance, and that you’re saving everyone time. As a raid leader, I always look at the ‘Total Resurrects’ meter to see who’s working the hardest to keep the run moving smoothly. The people you are resurrecting will be thankful that you’re prompt as well. Also, if your raid leader has called a wipe, you can use Divine Intervention on another healer to save the day. You’ll save the guild bank from paying for two repair bills, and you’re allowing your group to recover that much faster.



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when you run out of wow power leveling

23. März 2010

when you run out of wow power leveling

There are two keys to buffing well as a holy paladin: download PallyPower, and buff often. Using PallyPower, you can coordinate buffing between all the paladins in the raid, and simplify the casting of the Blessings on the raid. If someone dies, always rebuff them with a Greater Blessing. The mana cost is low, and by spending 20 gold on extra Symbols of Kings, you will literally have the thanks of the entire raid. In my opinion, the fewer people that are complaining about buffs, the better. A few gold spent on reagents is a small price to pay for stopping the endless “might plz” spam that will ensue otherwise. Be sure to buff people who are Soulstoned or Rebirthed, as they’ll need their new Blessings after coming back to life. You can also buff certain vehicles as well, like the abomination on the Professor Putricide encounter and the drakes in the Oculus. Throwing out a quick Blessing of Kings on these vehicles will give you group an extra boost they would’ve otherwise never known about. Speaking of buffs, don’t forget about debuffs as well! If there’s an effect that you can Cleanse, you should be Cleansing wow power leveling it first. We should always have enough haste for a 1 second spell GCD, and we should be dispelling our friendly targets as often as possible. Don’t assume someone else will handle it: dispel it yourself. This is another important metric that many raid leaders use to determine the effort that their healers are putting into a raid, whoever does the most dispelling is seen as putting in the most work. Obviously there are spells that you don’t want to dispel immediately, but as a rule of thumb, Cleanse anything you can as often as you can.
This is a comparatively bad idea wow gold until you get to level 64 and finally obtain your spec’s primary wow power leveling spell, Arcane Blast. When I die, I will ask Jesus why Blizzard refuses to make this spell available earlier to the spec that relies upon it. Then the good lord will look down upon me and say, “LTP nub.” But barring divine wisdom (or a blue post) bestowing upon me the answer, I suppose I will have to settle for my current state of perpetual bafflement.
It’s not that arcane mage leveling is terrible, just that you’ll have an infinitely easier time of it if you spec frost or fire instead. Arcane’s best spells don’t come until much later in the game. Does 60+ levels of using untalented Fireball/Frostbolt as your primary DPS spell sound good to you? No? That’s cool, you can always spam Arcane Missiles I guess. Because until you hit level 60 and can finally take Arcane Barrage, that’s your sole tree-specific damage spell. Have fun with that.
Arcane leveling can be done, but it’s simply not a lot of fun for the majority of the game. Switch to it at level 64, though, and you’ll have a great time from Outland through Northrend. If you insist upon doing it, then talent your way down the arcane tree first, because you’ll want Arcane Barrage as soon as possible, and make certain you fully talent into Arcane Stability right away. You’ll want to make sure your Arcane Missiles are uninterruptible ASAP. Prismatic Cloak is another must-have leveling talent. Nothing saves a mage’s life like instant Invisibility.
I’ve recently written an entire series on mage leveling, so visit that if you want a more comprehensive guide.
Arcane’s max DPS rotation is actually pretty simple: spam Arcane wow gold Blast forever. This will kill everything. Unfortunately, it will also kill your mana pool. It’s an unsustainable rotation.
Your actual rotation should look like this: Arcane Blast x 4–>Missile Barrage+Arcane Missiles–>repeat. Missile Barrage is the key here. If it doesn’t proc after 4 Arcane Blasts, you have a choice. You can either get rid of the stack with an Arcane Barrage (also the best choice if you need to move), or cast another Arcane Blast in the hopes of finally proccing Missile Barrage. This can be rough on your mana pool, so you have to choose judiciously based on the current state of your mana and the time left in the encounter.
Use Arcane Power, Icy Veins, and Presence of Mind pretty much every time they’re up, and when you run out of mana (which shouldn’t be happening very often, if you’re being conservative about your Arcane Blast spam and Missile Barrage is proccing at a reasonable rate) Evocate. In fact, if you can, it can pay to time an Evocation along with Icy Veins or a Bloodlust pop by the Shaman.
For AoE: Arcane AoE sucks. I’m not saying, I’m just saying. Your best AoE spell is Arcane Explosion, which requires you to A.) be in the middle of lots of things that like to eat mages, and B.) burn through mana like nobody’s business. You’re better off standing at range and spamming Blizzard, to be honest. Your AoE DPS is going to suck, but nobody much cares about that. Or at least, nobody who isn’t a douche cares about that.
Here’s the part that I can’t assign a value to, and the part that is the qmxcfvdfga hardest to earn. It’s your ability to handle wow power leveling situations that are beyond your own capabilities, and to rise above that challenge. It’s when your tanks have a miscommunication and pull two packs of trash instead of one. It’s when one of your trigger-happy fury warriors steals aggro, and you hit them with a Hand of Protection before they get squished, and then hitting them with a Hand of Freedom so they can start attacking again. It’s when you’re doling out heals as fast as the GCD allows, and you still make time to toss out a Hand of Salvation to the warlock who doesn’t even realize he’s at 109% of the tank’s threat. It’s the situational awareness that allows you to call out for a transition as the patrol is heading right towards you. It’s using Hand of Reckoning on the Blood Beast that’s about to stomp on a mage’s face. It’s popping Divine Shield and finishing off a boss’ last 1% of life as you furiously mash Holy Light to keep the tank alive. Being high up on the healing meters is the sign of a good healer. It shows that you understand your role (heal a lot), and that you’re not wasting any time. What a meter can’t show you are all the things that make a healer great. By paying attention to detail, by taking time out from your duties to make sure the raid is alive and buffed, and by being generous with your abilities, you will set yourself apart as a truly great holy paladin. That’s what will get you reinvited to groups and a pat on the back at the end of a raid night. Any paladin can spam Holy Light with a tank targeted, but it takes a true artist to juggle an entire raid encounter’s worth of buffs and debuffs and still look good doing it.



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The totem issues of wow power leveling

23. März 2010

The totem issues of wow power leveling

Oh where to begin. Totems are a key function of the shaman class, yet they are also one of the most annoying and cumbersome at the best of times. The base issue of totems for elemental shaman really boils down to one thing: Totem of Wrath. When Wrath of the Lich King first came out, there were many people that saw the obvious flaws with a flat increase buff when a similar scaling buff existed. At the time, such concerns were mostly ignored due to the intended function that scaling would take. Back then, Blizzard never intended for gearing to reach the point where the disparity between Totem of Wrath and Demonic Pact would reach the catastrophic levels that it has reached today, thus rendering most of the complaints moot in their eyes. A flaw to be sure, but mistakes do happen. First and foremost, the obvious should be addressed. Totem of Wrath qmxcfvdfga and Demonic Pact need to be equalized. The initial rebalancing can come in two different ways. Either Totem of Wrath needs to be a scalar buff that is equalized against spell power differences between shaman and warlocks, or Demonic Pact needs to be changed to be a flat gain in spell power instead. Personally, I am a supporter of the latter over the former. Scaling buffs are always tricky to pin down exactly, and while the difference might be rendered insignificant, things that scale, well, scale. By allowing Demonic Pact, or even Totem of Wrath, to scale, it places it in a position to become the primer buff that is essential to all raids. 10% of spell power may only be a 400 increase now, and it kind of makes me laugh at how I say only 400, but who knows how high spell power will continue to grow in the next expansion and beyond. Will players have 6,000 spell power? 10,000? 10% may always be 10%, but the difference here matters. Flat stat adds simply work better wow power leveling and are so much easier to balance around. That being said, I do have to support a warlock cry of foul in equalizing the gains of Totem of Wrath and Demonic Pact. Totem of Wrath has a much higher uptime than Demonic Pact does. While this may not be as much of an issue now due to the way in which gear has scaled, it will end up being a much bigger issue when gear ‘resets’ with the release of Cataclysm. To that end, the uptime of Demonic Pact needs to be adjusted. Either is must become a constant aura whenever a demon is active, or the buff that is applied by the demon needs to last significantly longer to ensure that the probability of it ever falling off is rendered as close to 0% as possible.
Readers have been captivated by “Invincible,” the sweeping wow power leveling new musical piece released by Blizzard wow gold recalling the leitmotif of the Wrath of the Lich King trailer.
Kael: Oh man. I really didn’t expect it, and this never happens, but that was actually very moving. I got choked up listening to that. It’s incredible; I can’t wait to listen to it again. That song is the pinnacle of video game music in my book. Wow. Simply astonishing.
Frank: /agreed! I was surprised to find myself getting choked up, too, which is even more amazing because I have (of course) NO clue what they are singing or the context for the music. A piece of music worth an epic event, for sure. Behold the power of music! Hats off to all responsible for this one.
Killchrono: Leitmotifs are my favourite musical wow gold convention, especially when used in media like games, movies or shows. You know a song has great power when it becomes synonymous with a character, an emotion or even an entire franchise. Think Darth Vader with the “Imperial March,” or the main Star Wars theme.
I got shivers hearing the “Arthas, My Son” leitmotif in this song. It convinces me that this’ll be the song that plays during the epic finish, perhaps when Arthas takes his dying breath. It’s so sad and moving that it’s making me wonder whether Arthas feels the last tinge of humanity in his heart as he dies. Regardless, this song would be an amazing piece to see off one of Warcraft’s most influential characters.
Brett: There were excerpts of this in the 3.3 trailer, when the ghosts appear around Arthas while Terenas is talking to him. Such a heartbreaking and evocative piece of music.
Naraxis: Wow, just wow. I have never heard anything that beautiful in my whole life, was absolutely amazing. Before, my motivation for getting to the Lich King to kill him was so I could hack off a piece of his throne for Shadowmourne, but now my motivation for getting to him is to hear that song.
At our house, game soundtracks (including WoW) are a regular part of the wow power leveling mix of our daily music. While my son sometimes queues up a more pumping rhythm when he PvPs, we otherwise all seem to prefer keeping our game sounds on so we can soak up the atmospherics. (Except for Molten Core, back in the day. I think I would have had a seizure listening to that for very long. /twitch) Do you ever listen to the WoW soundtrack or music outside of the game? Do you keep the sound on while you play?
This is only the tip of the iceberg when it comes to the totem issues of elemental shaman, however. No, the disparity between Totem of Wrath and Demonic Pact are but cookie crumbs in comparison to the real issue: the existence of DPS fire totems. Totem of Wrath may increase the shaman’s DPS, but do not be fooled, it is nothing more than a mere buff akin to any other. So long as abilities such as Searing and Magma Totem exist, elemental’s DPS must be balanced around their use. For a shaman stuck in a raid as the lone provider of the spell power buff, this spells disaster with a capital D. Simply removing the other totems is not an option though, so what to do? The solution is really quite simplistic. Turn Totem of Wrath into a mirror of Searing Totem. Actually, no, not a mirror, turn it into a better version. Totem of Wrath needs to function exactly like an upgraded version of aion gold Searing Totem in order for elemental’s DPS to ever really be balanced properly. To that end, however, it also needs to function better. Searing Totem, and eventually Totem of Wrath, should be made into the fire totem of choice for elemental shaman without question. Magma, with it’s prohibitive range, simply does not cut it for anything beyond extensive AoE situations. In order to do this, several things need to happen.



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Hallo Welt!

8. August 2006

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